June report


Howdy folks! Following up, the past couple of weeks has been busy and I didn’t have a lot of time to work on the adventure.

But, one big thing I figured out was how to plan out the “Loot”. The plan is that the “wheel of discord”, which is a thing from the CRB, will help randomize legendary and ancestral loot drops, while also guiding the GM on when to incorporate each PC’s “Quest”. Looking forward to seeing it in action.

For Rare and “Magic” loot, that’s determined by whether or not Adversaries and enhanced Minions were included in the encounter.

Basic Loot is included in every encounter and as background items you can search for during any scene.

That being said, this was a huge hurdle I needed to figure out in order to start planning the first session to an upcoming playtest. Should have more to add after next week, and I may have an update ready this week for the adventure preview.

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